AI Insights · Timothy · January 2023
Top 5 Voxel Games on Android in Australia - Q4 2022
A look at the performance of the top 5 voxel games on Android in Australia during the fourth quarter of 2022. Data shows trends in weekly downloads, revenue, and active users.
In Q4 2022, the top 5 voxel games on Android in Australia showcased varying performance in terms of downloads, revenue, and active users. Here's a detailed look at their trends:
Mining Rush 3D: Idle Games from TapNation saw fluctuating weekly downloads, peaking at 15.5K in mid-October before declining to around 1.2K by the end of December. The game experienced a notable increase in weekly active users in the second week of October, reaching approximately 20.5K, but this number gradually decreased to around 14.3K by the last week of December. Revenue started appearing only in December, with a peak of approximately $25 in the week of December 19.
Monster Demolition - Giants 3D from SayGames Ltd showed a significant spike in weekly downloads, hitting 21.9K in mid-December before dropping to 7.6K by the end of the month. The game also saw a corresponding increase in weekly active users, peaking at around 24.9K in the second week of December and then declining to 17.7K by the end of the quarter.
School Party Craft from Candy Room Games & RabbitCo maintained relatively stable weekly downloads throughout the quarter, averaging between 2K and 3K, with a slight increase to 3.3K in the last week of December. Weekly active users followed a similar pattern, starting at 12.4K in late September and ending the quarter at around 11.1K.
Block Crazy Robo World from Craft Trending Studio had a notable peak in weekly downloads in late October, reaching 7.8K, but saw a decline to around 1K in early December before a slight recovery to 2.9K by the end of the quarter. The game’s weekly active users mirrored this trend, peaking at 14.2K in late October and then stabilizing around 10.8K by the end of December.
Crossy Road from HIPSTER WHALE demonstrated consistent performance with weekly downloads ranging from 2.1K to 3.3K throughout the quarter. Weekly active users remained steady, averaging around 10.5K to 12.5K, with a slight increase to 12.4K in the final week of December. The game also generated a modest but consistent weekly revenue, peaking at $71 in mid-October.
For more detailed insights and data, visit Sensor Tower.